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Thread: Big problem

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
    Pharanygitis's Avatar
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    Big problem

    Hi,

    i have a big problem. I have create with mmf2-flash-exporter a swf file (my game). And then, i start flash cs3. .. and i can't import the swf file in my new fla file.. why ? This error comes when i import the swf in the flash-cs3-library :-( :

    [color:#CC0000]ERROR: (Swift 3D Importer - File: invacad.swf)
    Invalid SWFT file - Import Aborted.[/color]

    .. and no i have start flash cs 3 NOT swift3d :-/


  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Big problem

    No this is normal. FLash is not only FLA files, it is also ActionScript code, the scripting langage of Flash.
    The MMF runtime a a very complex program, and it was impossible to produce as a limited FLA format. So it is a compiled ActionScript format, that you cannot open in Flash CS3.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Big problem

    you can decompile the swf and open it in a flex editor, but the actual code source for your game is encrypted and can't be viewed, only the flash runtime.

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