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Thread: Mochi Analytics

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Mochi Analytics

    I've been trying to add some custom analytics. I've viewed the help file, not quite sure if I am doing it right.



    So this should record how many times someone has viewed the help documentations, but nothing shows up on my mochi control panel. When I try to view custom analytics the mochi web page; it's "loading" continuously.

    - Where did I screw up?
    - Why do I need a "start play" before tracking an event?
    - What is the tag I assigned to "start play"?
    - What is the value I assigned to "track event"?

    Thanks!

  2. #2
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    Re: Mochi Analytics

    Did you wait the full 24 hours?
    Working as fast as I can on Fusion 3

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    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Mochi Analytics

    "Start play" at the beginning of the game frame.
    "End play" at the end of the game frame.
    "Track Event "Help Documentation viewed" when the user clicks the button.

    The Mochi servers are doing very poorly right now. If you're seeing 'loading' a lot, then it's having some trouble, try again in an hour or so.
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Re: Mochi Analytics

    Ok thanks.

    No, I haven't waited 24 hours since I added the analytics.

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    Re: Mochi Analytics

    You need to wait the 24 hours before anything is visible.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Re: Mochi Analytics

    Testing analytics is a little difficult when you have to wait 24 hours to see the results.

    Am I right in saying the "start play TAG" is kind of the headline to the "track events"? Like this:

    Start play: Accomplishments
    Track Event: Cleared LVL (value of lvl)
    Track Event: Found Bonus (value of bonus object)
    (...)

    If what I am saying is right, then this can't be right.

    Quote Originally Posted by DizzyDoo
    "Start play" at the beginning of the game frame.
    "End play" at the end of the game frame.
    "Track Event "Help Documentation viewed" when the user clicks the button.
    How would I go about adding different "headlines" that relates to different content, when they are all defined cramped up in start of the frame? Both "Start play", "Track event" and "End play" should be placed at the event in question, no?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Mochi Analytics

    As far as I've seen, the Start/End Play tags are meaningless, I haven't found a single use from them on Mochi. Like on my arcade game, I set the tag to the game they selected, but on Mochi, there's no way for me to see these tags and their frequencies.

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    Re: Mochi Analytics

    By the way, before uploading, they say to authenticate your game and they give you a java code. Is that the ID that is asked for when you enable Mochi in your application? I would prefer not open it up in raw code as I have no idea what to do with it.

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    Re: Mochi Analytics

    @Ausomeman: Are you talking about the ping test? If yes, then you're right. This is the Game ID given to you by Mochi, and that you have to paste in your MMF application properties.

    About Mochi Analytics, it seems to be working fine with my games because I can see relevant reports in my Mochi CP. But then I didn't try to use a different play tag than the default one which is "gameplay". That's how I'm using it: (pseudo code)

    Code:
    // On the "Title" frame
    • User clicks on "Play"
       - "Mochi Analytics": Start Play (tag: gameplay)
    
    // On the "Level" frames
    • User clicks on "Quit"
       - "Mochi Analytics": End Play
    
    // On the "GameEnding" frame
    • Start of Frame
       - "Mochi Analytics": Track Event "ending" with value 1 //Could be any value, it doesn't matter here
       - "Mochi Analytics": End Play
    
    // On the "GameOver" frame
    • Start of Frame
       - "Mochi Analytics": Track Event "gameover" with value Global Value A //1 = time out and 2 = no more moves
       - "Mochi Analytics": End Play
    In your Analytics Report by Mochi you'll see the gameplay count under the "Game Plays" tab and the tracked events count under the "Custom" tab.
    If you don't see anything after about 24 hours, check the extensions's Help file and make sure you stick to the rules.

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Re: Mochi Analytics

    Thanks!

    I think I've figured it out.

    @Eliyahu, yeah I can't seem to find the tags I set from those conditions.

    Btw, these are working great:
    Track Event: Cleared LVL (value of lvl)
    Track Event: Player died at LVL (value of lvl)

    I think I am more exited about collecting statistics- than a few bucks.

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