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Thread: Right Analog Stick

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
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    Right Analog Stick

    I'm having trouble getting the right analog stick to be read on an XBox 360 Controller using the Joystick 2 object. I know I have to use the X/Y Rotation function instead of Right Analog Stick function, but I can't get any reaction out of it, even after Mapping Right Stick Axes at the start of the frame. Does anybody know what I am forgetting?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Im bumping this one cause im having the same problem. Any ideas?

    Right stick.jpg
    I tried this without any luck. What I want to do is to turn the character to the left/right by flipping the right analog stick

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    awesome, will check this out! thank you Snail. will return here if i have any further questions about this

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    I tried figuring out where to put your suggestions, Snail:

    Raw XRotation( "Joystick 2 object", 1)
    Raw YRotation( "Joystick 2 object", 1)
    RightStickDistance( "Joystick 2 object", 1, 0)
    RightStickDistance( "Joystick 2 object", 1, 1)

    I tried pasteing these into "Directions > Compare to joystick direction" without any luck. What am I doing wrong?

    fssss.jpg

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Nice! this worked. thanks!

    do you know if there is there any way of reading the other 6 (7 including the center?) directions of the right-stick aswell? like up, up-right, down-right, down, etc

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