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Thread: How do i test Mochi Scores?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: How do i test Mochi Scores?

    The connector is only in the first frame.

    I ditched the idea of having a seperate frame for the mochi scores and made it so that the Mochiscore pops up when you press the submit button.
    Also, instead of putting my score in a global value, I've put in in a counter, and now it works.

    Could it be that the Mochi Score object doesn't like global values? Or doesn't it like to be in a seperate frame?

    The only problem left now is a cursor one. It goes behind the Mochiscores and makes it impossible to hit close. I was using my custom cursor I used throughout the game, and that made it messy I guess. So I switched back to a normal windows arrow, and tadaa...it works!

  2. #12
    Clickteam Clickteam
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    Re: How do i test Mochi Scores?

    It can't possible be global values causing it because that's not how MMF2 works. When an object asks you to input a number or string for a condition, action, or expression, MMF2 doesn't give it "Global String A" or "Value( "Counter" )", instead it actually gives it the value/string of whatever it is, eg "String" or 35. The object cannot know in any way what the actual expression was or where the values came from.
    Working as fast as I can on Fusion 3

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