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Thread: move it - flash version bug

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    Clicker Multimedia Fusion 2SWF Export Module

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    move it - flash version bug

    It seems that the flash version of move it doesn't work well with the AGBO. You can see for yourself by building the last frame of the Move It example file as a swf. I have a similar mechanic in a game I'm currently working on so any feedback would be greatly appreciated.

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    Re: move it - flash version bug

    I will look into this.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: move it - flash version bug

    Andos, when you have found the bug, please send it to me, I have the Java, Java Mobile and IPhone versions to correct. Also send it to Jamie.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: move it - flash version bug

    am I doing something wrong? When I try to compile a swf with moveit it says it's missing. I really need this one too!

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    Re: move it - flash version bug

    Sorry it's not part of the main MoveIt download yet as it is in beta. And now you found the first bug

    You can download the flash version here:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=180570#Post1805 70

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: move it - flash version bug

    Thanks! I haven't done any extensive testing, but it doesn't fail to compile with this in place.

  7. #7
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: move it - flash version bug

    An easy work around is to clear the queue after loading an object into it and giving it a destination. It makes the last frame in the moveIt example file run correctly as a swf, but still behaves buggy in some situations.

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