I have been wondering a while, how low % of a pixel must be visible for it to count in an overlapping event?
PS: Is it a reason for why some of the events in the event editor are in red letters?
I have been wondering a while, how low % of a pixel must be visible for it to count in an overlapping event?
PS: Is it a reason for why some of the events in the event editor are in red letters?


Overlapping counts whether the object is visible or not.
Red conditions mean that they are immediate events. They are triggered as soon as the condition is met, rather than following the loop.
In other words, "On left mouse button clicked" will trigger before "Repeat while left mouse key pressed" in most cases, regardless of order.
Aaah, I see. ThanksOriginally Posted by RickyRombo
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About the first question, Im not talking about visible or invisible objects, Im talking about graphics such as PNG images that have lower opacity than 100%.. Those images you can kinda see through.

An easy way to test is to make an image with a width of 256 pixels and then make each column a different semi-transparency 0 (fully invisible) on the left to 255 (fully visible) on the right. Then make a 1 by however high object and keep moving it right until it overlaps. That will tell you at what semi-transparency ratio overlaps count.
Working as fast as I can on Fusion 3
Yea, Ill try later and post the result :p
FYI transparency has no effect on collision as far as I am aware, since objects have their own collision masks which are seperate to the actual object image
I did a test, using pixel visibility from 1-100 in percent. (Maybe its possible to fix transparency in MMF aswell, but Im using another program for my image creations, which goes from 1-100).
The result was even 1% counts, only 0 - fully transparency does not affect. I guess thats what Uprize said. Well, good to know!

Hopefully in MMF3 we will be able to edit the collision mask image. This will save us from the extra objects and animations for collision testing!
Working as fast as I can on Fusion 3











I hope this will be included. I frequently use invisible mask objects to handle collision then place the visible object to be centered over the collision mask. Would be nice to not have to use extra actives to do this, as that can cause a whole host of problems, particularly when you want to have a bunch of objects on the screen at the same timeOriginally Posted by LB