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Thread: Input delay? on IE and Firefox

  1. #1
    Clicker

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    Input delay? on IE and Firefox

    The delay occurs in the input of the key when the SWF game works too heavy with IE.

    However, the delay of the input doesn't occur in Firefox.

    What are these differences?

  2. #2
    Clickteam Clickteam
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    Re: Input delay? on IE and Firefox

    It's a known fact (I myself proved it) that IE and FF handle flash different. I was playing one of gerald999's games, for example, and it had a huge bug in IE. I tried in FF and the bug was not there. Because of it he was getting mixed results on whether people liked it or not.

    I think that if you encounter bugs in IE then you'll have to put a warning saying "If you use Internet Explorer, then you will get bugs!"
    Working as fast as I can on Fusion 3

  3. #3
    Clicker

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    Re: Input delay? on IE and Firefox

    Is the cause of this problem in IE?

    Is it impossible to correct it by update MMF2?

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Input delay? on IE and Firefox

    This seems to be a problem in IE mainloop of events. My code for the key input is very simple and is the normal way of getting input keys. So I'm not sure we can do anything against it.

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    Clicker

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    Re: Input delay? on IE and Firefox

    I see... Thanks :cool:

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Input delay? on IE and Firefox

    I can say from facing the same issie with IE that once you get the game down to a solid framerate the problem dissappears. It IS something poor about the way IE handles keypresses, BUT if you make sure your game is not running slower than its set framerate, the problem dissappears.

    I got my game running at a steady 14FPS and now it does not have input problems.

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