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Thread: Using ini from Program Files Folder

  1. #21
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    Re: Using ini from Program Files Folder

    Well, actually I use the ini file as a global alterable value database. I have values in the ini file that will either enable or disable some abilities for the player. If the player saves when he wants, or if the game is autosaved does not really matter. The main issue Im having now is that the events in frame two that includes the ini file does not work.

    Quote Originally Posted by FlinkGigitty
    In the next frame, I have
    Start of frame
    - Load ini: AppDataDirectory$( "File" )+"\save.ini" (Read only = 0, which means NO)
    - Set current group to Score
    - Set item Coins in the group Score to Score("Player1")

    I also have
    Upon pressing L
    - Set current group to Abilities
    - Set item "Fire Power" in group "Abilities" to 1337

    I have an event saying
    Group Abilities has item Fire Power
    - Enable Fire Power...
    Nothing, or noone of the events from this quote, which is in frame two of my game, works. The ini file does not have any data from these events. I have also tried removing the load ini file event, and replacing with the Load ini check, but thats not helping either. Im sorry if you have tried to tell a solution earlier that I did not see, Im sometimes slow in the morning!

  2. #22
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    Re: Using ini from Program Files Folder

    Oooh, for crying out loud... My issue was very simple. Somehow, this ---> ¨ <--- had bugged itself in the end of one of the events when I was setting a new group.. So that the group was Abilities¨ instead of Abilities... Ive spent like a few hours on this ****. I dont know if I should laugh or be angry.

    -

    I choose angry. Let me express my anger with a smiley
    :@

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