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Thread: Just a question.....

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    Just a question.....

    hey guys, been awhile since i've been on, but im gonna try to get back into it. in my game, each stage will have several different sections, and right now i have them broken up into frames (stage 1-1, stage 1-2, etc). would it be better as far as space and maybe values are concerned to make each stage on a big frame, say 6000x6000 per frame and squeeze it all in there? i would think that would help with filesize and speed(although i've had no problems with either) but its gonna be a good sized game.

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    Re: Just a question.....

    I would put each stage on a seperate frame.
    Seems like having them all on one frame would be a hassle.

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    Re: Just a question.....

    thanks jeff. yeah i figured it might be, but doesn't hurt to ask! thanks! :cool:

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    Re: Just a question.....

    Quote Originally Posted by Warmachine
    thanks jeff. yeah i figured it might be, but doesn't hurt to ask! thanks! :cool:
    Well since either way it's going to have the same amount of objects and levels, putting it all in one frame shouldn't be any different than having them in individual frames in terms of file size.. And actually, depending on what you are doing you could see a performance hit by having everything in one frame. You'd have to create all of your active objects for a level at the start of that level, then destroy them for that level when it moves to the next. In my opinion that is way too much work for basically no reason.

    I know some people in the past have put everything in one frame for the sake of debugging. For instance if you want to fix the movement of the player object, you would only fix it once in that frame, instead of going through the events in each frame to fix it. But using behaviors can get around that somewhat. Behaviors have their own limitations though. I've had luck with copying and pasting groups of events that I need. Some people apparently have had problems doing that, but I haven't. But still, it's a pain to copy and paste into a bunch of frames.

    Either way though, I'd still rather have my levels in individual frames.

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    Re: Just a question.....

    yeah i think i will stick with the individual frames. it just seems alot neater that way. i havent really had any problems with copy and pasting the events either, i was just curious to the fact that it may slow down on some people when they play it. it would suck to go through all this work and have it done just to have to basically redo the whole thing when i could nip it in the bud. thanks guys

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    Re: Just a question.....

    Quote Originally Posted by Warmachine
    yeah i think i will stick with the individual frames. it just seems alot neater that way. i havent really had any problems with copy and pasting the events either, i was just curious to the fact that it may slow down on some people when they play it. it would suck to go through all this work and have it done just to have to basically redo the whole thing when i could nip it in the bud. thanks guys
    Also, another trick to make things easier for multiple frames is using Global Events. In the properties of your application go to events and you should see Global Events and Edit. I wouldn't do too many things in there. Just your basic application wide events. For instance, like an exit menu or something. You won't have to do that over and over in each frame.

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