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Thread: Preventing Double Ads in MochEncrypted games

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Preventing Double Ads in MochEncrypted games

    I've noticed that when I use Mochi's encryption, my games play TWO adverts at start.

    Now, I don't mind the extra impressions, but its not fair to the player.

    I do want to use the encryption, for obvious reasons.

    Mochi says let the wrapper display the add and not to put the code in for ads, but I want ads to play again after a certain amount of time passes or on a re-starts of my game. Should I ONLY use "End of Frame" ads then?

    For example, in my Race To 21 game, I suppose I could put and End of Frame ad after the menu. That should work, but... as the game is written, if the user hits the game over condition they have a choice to "play again" or "submit score". If they submit score, they return to the menu and may see an advert again (i'm ok with that).

    But if they keep hitting play again, they never see another advert. I could re-route them to another frame that returns them to the game frame.

    Maybe I've answered my own question...

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    Re: Preventing Double Ads in MochEncrypted games

    When you use Mochi Live Updates, they will automatically ad a preloader to your game that displays ads simultaneously. Then it's recommended to untick "start of frame ad" from MMF2 to avoid showing double ads. For inter-level ads, you can use the frame specific "end of frame ad". In some cases it may be needed to create a dummy frame for just this purpose, as you can't (yet?) trigger ads from event editor directly.

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    Re: Preventing Double Ads in MochEncrypted games

    yep, i was editing when you said this... thanks MJK, this was my conclusion as well!

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