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Thread: Adjusting speed on custom grid movement (Nivram's)

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    Adjusting speed on custom grid movement (Nivram's)

    Okay I'm using the custom grid movement example that Nivram created (http://www.castles-of-britain.com/customgridmovement.mfa). It works great. However, the one thing I can't seem to figure out is how to adjust the player's speed and have it work properly. I adjusted things for 320x240 and using 16 pixel movement. Problem I'm having is that the character is now moving too fast. So I want to be able to have 320x240 but yet have the character move slower like they do in 640x480.

    To make it clear, the character is moving only 16 pixels at a time. I went into the events and set the values to 16 instead of 32. It's just moving a lot faster after doing that.

    So any ideas?

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    Re: Adjusting speed on custom grid movement (Nivram's)

    Okay I talked to StephenL and he said to use a value to store the 0.5 for player speed. The movement uses player pos + 1 to move. So I was using 0.5 in the expression editor which has to use whole numbers. So now I set an alt val to 0.5 and put that into the expression editor to say player pos + alt val A.

    Still isn't working however as the player doesn't move. So even though the alt val has 0.5 apparently you can't have it move that way? Maybe because its impossible to move half a pixel I guess.

  3. #3
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    Re: Adjusting speed on custom grid movement (Nivram's)

    I figured it out! After looking at Nivram's fastloop grid movement 2 example I saw that you can adjust speed by adding Every from the timer commands. So I set it to every 5/100 seconds to the player pos + 1 statement. Now it slowed it down properly

    I got rid of the 0.5 since that didnt work.

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