Yea, thats sort of what I though. Thanks for the explain thoSo what way should I use to encrypt my ini file? It looks like clicking the Encryption box and giving it a key is not enough..
Yea, thats sort of what I though. Thanks for the explain thoSo what way should I use to encrypt my ini file? It looks like clicking the Encryption box and giving it a key is not enough..

What do you mean it isn't enough?
Working as fast as I can on Fusion 3
My ini file is not encrypted! =O
In other words, I can still double click on my ini file and read the following:
[Health]
HP=100
FP=500
[Score]
Coins=40
[World 1]
Level 1=10
Hm, it should be! Are you sure the checkbox is checked?
Yep, very sure!
In fact, allow me to prove myself [color:#FF0000]X[/color]Insane
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Edit: Keep in mind that this is the first game I use the ini object. Is there some other checkboxes that should/shouldn't be checked for this to work?
Ah! In fact, you found a bug! Sorry!
Here is what to do: In the property viewer thing where you choose the options, go on to the second tab. You should see a checkbox 'Use standard settings'. Uncheck it, and then encryption will work.
I'll get a version of Ini++ released where you don't need to do this later in the day.
Yea, thats what I do!
Yay, its working!Thanks a lot
I just have one last question, then I think my knowledge about ini files are optimal. Lets say the player finishes a level, and in the very same frame before going to the next, you make a new event that creates Group: World 1, Item: Level 1, Value: 1. In the next frame, the event editor should load the value 1 and make an event that will just happen one time in the whole game, then set this value to 2. When you do the previous frame again, the events are in a way so that they see the Group: World 1 already have Item: Level 1, so they ignore changing the ini.
Im able to load this "Group has item" by myself, but I get a little confused if I want this event to be more like "Item has value 1" for example. I get confused about this "Hashed" thing. Is it possible to check an item for a value in the way I described?

Use compare two general values from the special object.
EDIT: Note that the expressions for values in INI++ also takes a default value parameter, which it gives you if the item doesn't exist.
Working as fast as I can on Fusion 3
I've updated the object so that the bug you found is fixed. You can get it here.
Ah, yea.. Finally I can use Compare two general values to something! Ohfw, this is gonna be a huge web of values and events.. *gross* .. Thanks a lot, LB
And thanks a lot, Jax![]()
Very helpful thread![]()