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Thread: Advanced Sound Object

  1. #31
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Re: Sound Object

    http://clickteam.info/looki/Extensions/Beta/Sound.zip

    You can now play sounds with loops. Not available in Flash yet.

  2. #32
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Sound Object

    Quote Originally Posted by Looki
    Why would you need them if you can just use MMF's SampleDuration etc.?
    Thanks for the updates and adding looping.

    I did not know you could use the default Sample Duration as i was guessing this was separate to that or you would have to load 2 samples. If you load sounds with the object and it's visible to the default sound system without having to load a second version then that would probably not be needed i guess.

    Thanks for the info, i will try some tests.

  3. #33
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    Re: Sound Object

    Quote Originally Posted by Atom
    I did not know you could use the default Sample Duration as i was guessing this was separate to that
    Quote Originally Posted by Looki
    This object basically is an add-on (NOT a replacement like Onu) to MMF's sound engine
    Working as fast as I can on Fusion 3

  4. #34
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Sound Object

    Just so you know, there's a bug that keeps sounds from looping on channels 2-32 - I'm sick though, which is why I was unable to upload the fix yet..

  5. #35
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    Re: Sound Object

    I hope you get well soon!
    Working as fast as I can on Fusion 3

  6. #36
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Sound Object

    Oh no! Looki is sick?
    Get well soon.
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  7. #37
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Sound Object

    Hope you get well soon looki

    I tested the surface update btw and it now builds the example to a SWF well, thanks.

  8. #38
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    Re: Sound Object

    Hi there, i just finished to reading this post, it was so instructive, really, and, perhaps i can make a .mfa with support of FMod libraries, but, for that, i will see how FMod works.

    AdvSound (Sound Object) is certainly one of the rare extensions we need to updating, updating and updating!

    Amazing work, i'm really happy, thanks Looki.
    (and at the passage, The Dungeon Object you had released is really excellent too, but Overlay Redux is not capable to attach image instead drawings lines or drawings forms?)

    So, sorry for my english if you can't undesrtand me.. I'm French.

  9. #39
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    Re: Sound Object

    Also try the surface object extension. It is replacing Overlay Redux.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  10. #40
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    Re: Sound Object

    Yay, ok, i will trying that, thanks nivram (aka Marv) !

    (PS: it exist so many extensions lol.., it's really difficult to choose which i use than other )

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