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Thread: table arrays

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    table arrays

    2 Questions

    Is there an array object that can hold static information inside of the application?

    There are multiple array objects. Which ones are the best and or easiest to use?

    thx

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Re: table arrays

    hmm... maybe I'm asking this wrong.

    If I want to be able to have tables of data within a game is there a single object that does that?

    What's the best array object?

  3. #3
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Re: table arrays

    hmm... maybe I'm asking this wrong.

    If I want to be able to have tables of data within a game is there a single object that does that?

    What's the best array object?

  4. #4
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    Re: table arrays

    What kinds of data would you like to store?

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    Re: table arrays

    If you want a simple 1,2 or 3 dimensional text/number array, use the "Array" object. If you want tables within tables, with varying data types etc, use "Magic Deque"

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    Re: table arrays

    I would like to be able to store tables for monsters and their attributes, weapons and their attributes, items, etc...

  7. #7
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    Re: table arrays

    Much of that information can be stored within the alterable values of the monsters themselves. Storing them locally pr monster can be beneficial as you can modify them independently of each other. For example you can have a monster with more strength than another.

    It could however be difficult to store a list of items pr monster in an alterable value. You could use either Magic Deque or Named Variables Object. Normal arrays aren't good for dynamic data where entire rows or columns needs to be removed and inserted all the time (which will happen when new monsters are created or when they die).

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    Re: table arrays

    The information itself would be static. I was hoping to have the information centralized for organizational purposes, like an excel table. Right now I'm working on a work around using actives and list objects. Just seems a bit more chaotic than tables, but the show must go on.

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    Re: table arrays

    Just use a standard Array. A 2D array is just like an excel spreadsheet with rows and columns.

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