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Thread: My first question.

  1. #11
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    Re: My first quistion.

    You could also try using a Flag in this case. Flags are basically used as on/off states. So they are ideal for situations where you only need to work with 2 options. In your case, you could replace your "alterable value = 0" with "flag 0 is off" and replace "alterable value=1" with "flag 0 is on". When you click the mouse button just set flag 0 to on. And when you want the ball to stick to the paddle, set flag 0 to off.

    Welcome to the forums,

    Mobichan

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    Re: My first quistion.

    I will try the flag option, seem more easy to keep track on.

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    Re: My first quistion.

    Quote Originally Posted by Brother_B
    I will try the flag option, seem more easy to keep track on.
    No not easier to keep track..

  4. #14
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    Re: My first quistion.

    Quote Originally Posted by Brother_B
    Quote Originally Posted by Brother_B
    I will try the flag option, seem more easy to keep track on.
    No not easier to keep track..
    I have to agree flags are not easier to track. They are fine, but the problem with MMF2 is that you can't rename flags like you can Alterable Values. So you really have to make sure you add comments saying which flag does what. I tend to avoid using flags if I can.

    When you go into the properties window of on object, go to the values tab where it lists the alterable values. Right click on the name of the value and choose rename.

    For the bricks, you can set it to something easy to remember like Max Hits or whatever you want indicating how many times it can be hit before it's destroyed.

    For the ball you could use Movement Toggle or something. Just whatever is easier for you to remember what does what. It's simpler to look at a named alt value and see what it does rather than scroll up to comments or looking at your actual events to remember.

    Adding comments in your events is a good practice though to keep things organized. I also recommend using event groups to keep things separated. Stick your ball events in one group. Bricks in another. And so on. Of course, this is all up to you whether you want to do that or not.

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    Re: My first quistion.

    I agree with Shawn, to be organized, but it's hard.

    You tend to just concentrate on the programming and not so much on the organizing bit.

    I discovered the renaming of values, and that helped to keep track on everything.

    /Bengan

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    Re: My first quistion.

    A lot of times I don't bother to comment on events. Anymore though I make good use of groups, mainly just so I'm not looking at a big long stack of events.

    It mainly depends on how complex and large of a game or program you're making.

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    Re: My first quistion.

    Coming back to a game or application after two years would be hard for me without commented events.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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    Re: My first quistion.

    Quote Originally Posted by nivram
    Coming back to a game or application after two years would be hard for me without commented events.

    Marv
    Yeah that's sometimes the problem I have. I take forever to work on my projects.

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