User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: Transitions

  1. #11
    Clickteam Clickteam
    Anders's Avatar
    Join Date
    Jun 2006
    Location
    Denmark, Århus
    Posts
    3,456
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Transitions

    Ooh sorry, the fusion logo looked very light I didn't even read the window title lol

    What build of MMF2 do you use? Check in Help -> About...

  2. #12
    No Products Registered

    Join Date
    Mar 2009
    Posts
    412
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Transitions

    Version 2.0 (Build R249) (HWA).

    But most likely, the issue is a small box that you have checked and I have unchecked.. Because your project works for me.

  3. #13
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)

    Re: Transitions

    Did you try it in the non HWA version to see if thats the issue?

  4. #14
    No Products Registered

    Join Date
    Mar 2009
    Posts
    412
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Transitions

    I have not touched the non HWA since I installed MMF on this computer, so I dont think HWA is the issue. Besides, I have had both your and my project up at a time to compare settings, in the same MMF.

  5. #15
    No Products Registered

    Join Date
    Mar 2009
    Posts
    412
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Transitions

    I found it. Display Mode. You have Standard, and i have Direct3D9. Bah, I think I need the Direct3D9 for my game to run properly :S

    Edit: My game lags if I choose Standard.. Got any other suggestions, or do I just have to pass the whole transition?

  6. #16
    Clickteam Clickteam
    Anders's Avatar
    Join Date
    Jun 2006
    Location
    Denmark, Århus
    Posts
    3,456
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Transitions

    Oh bugger, I just tested it with HWA again but I remembered to change the graphics mode to DX9 - and it didn't work.

    Doesn't look like the hardware accelerated version can carry over the previous frame's image.

  7. #17
    No Products Registered

    Join Date
    Mar 2009
    Posts
    412
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Transitions

    Well, I could just merge the two frames, and keep the black stuff invisible for some time perhaps.. Ill manage something. Thanks a lot for trying

    EDIT: Thats what I did! Just replace Display Previous Frame with some Group Activation/Deactivations and it works just fine

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. SWF Frame Transitions VS Active or Object Transitions in Game Play
    By Rolando in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 11th April 2013, 08:54 PM
  2. Are there any other frame transitions for mmf2 that arent the default transitions?
    By path in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 15th September 2012, 03:09 PM
  3. Les transitions ?
    By Xtreme in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 10th March 2007, 09:16 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •