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Thread: Decimal hell.

  1. #11
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    Re: Decimal hell.

    It works now. Thank you so much everybody for the help.

    I was overlooking a "Get numeric value" that I forgot to take off. I kind of forgot about that little issue.

    Again, thanks!

  2. #12
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    Re: Decimal hell.

    Currently doing something similar, maybe you could use it?

    (targets_hit( "game_logic" )*1.0)/(shots_fired( "game_logic" )*1.0)*100.0

    The result is passed on to a counter object that is set up to 16 significant digits and two digits after the decimal point. The result is generated using alterable values within a single object.

    If you're going for high accuracy, I'm not sure what you'll get with anything but counters. I suspect MMF's floating point default is four digits to the right of the zero for alterable values, so that would cramp your accuracy when using large numbers.

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