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Thread: Bullet360 Object

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Bullet360 Object

    I've made an extension that allows you to shoot bullets in 360 degrees. It includes an example.

    http://www.box.net/shared/uelo7sjt9f

    If there are no bugs then I will release this tomorrow.

  2. #2
    Clicker SWF Export Module

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    Re: Bullet360 Object

    hey rickyrombo could you change the "Bullet360.mfx" to "Bullet 360.mfx"

    because right now I can install it because the space is not there

  3. #3
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    Re: Bullet360 Object

    You can rename it in the zip or after placing it in the correct folders. Right click on the file with the mouse.

    Marv
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  4. #4
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    Re: Bullet360 Object

    Just curious, why do you need a space?

    EDIT: Oh, I see. The example file has it with a space.
    Working as fast as I can on Fusion 3

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    Re: Bullet360 Object

    When I tried to open the example file, it wouldn't open, because it said I didn't have the "Bullet 360.mfx" extension.

    by the way, very useful extension RickyRombo!

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Bullet360 Object

    Oh sure, Now you release this after I made my game Retro Invasion! :grin:
    Just kidding, Thanx for this Extension Ricky


  7. #7
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    Re: Bullet360 Object

    That's what gave me the idea, actually

  8. #8
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    Re: Bullet360 Object

    http://www.box.net/shared/uelo7sjt9f

    Updated:

    - Now has a "Step x times" action instead of just "Step"
    - Now allows removal of bullets and a beta of testing to see if a bullet exists (WARNING: If multiple bullets are selected this may have weird behavior)
    - Now allows floats for angles, speeds and other things
    - Different names for parameters and other tidbits by LB

    I think I named the mfx correctly in the example this time. Please tell me if it isn't correct.

  9. #9
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    Re: Bullet360 Object

    I should mention that add bullet also has similar object selection issues.

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