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Thread: Embedding fonts in MMF2 exe?

  1. #11
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)
    BackStaged's Avatar
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    Re: Embedding fonts in MMF2 exe?

    Great Dines, thanks for share with us your knowledge

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Re: Embedding fonts in MMF2 exe?

    Awesome! Definitely worth bookmarking!

  3. #13
    Clicker Multimedia Fusion 2

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    Re: Embedding fonts in MMF2 exe?

    Unbookmark it, lol, and instead go here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=205871#Post2058 71

    Made it into an extension, lol. Please do me a favour and test it so I can mark it as finished!

  4. #14
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Firefly 3D Module (Steam)

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    Dines

    How do I do that through MMF2D? I used a font called "8bitoperator" in an ester egg in one of my applications and I don't want to tell people that they need to install a font just for an ester egg. I've tested weather the font is used on another machine today and found it just uses a default font if the font requested is unavailable. If someone can just put a few screenshots and/or a video that'd be nice. I don't know what you mean exactly by "DLL Object"; I looked in the list of objects I can add to a frame.

    Dines Your URL isn't working.

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