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Thread: Tutorial - Trigonometry In Gaming

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
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    Tutorial - Trigonometry In Gaming

    I just made a tutorial on trigonometry in gaming situations, such as 360 degree shooting, for a few people who asked about it.
    People who don't know trig yet might see the concept as rather scary, so I simplified it, and made it easier to understand why the things work the way they do. If you want to learn 360 degree shooting and the like, I strongly suggest you use this tutorial.
    20 frames, several examples, including:

    360 Degree Shooting
    Satellites
    Dynamic Satellites (change radius and speed)
    Sine/Cosine Waves
    Dynamic Waves (control position, frequency, and amplitude)
    Moving Waves
    Dynamic Moving Waves (control position, frequency, amplitude, and speed)
    Racecar

    The examples are commented.
    Oh, also note that no obscure extensions are used. It uses actives, strings, and buttons. This should work in TGF2 as far as I know.
    Have fun!

    -Eliyahu

    Hopefully an admin will allow this in the Tutorial section of the site, as I designed it for there.
    Attached files Attached files

  2. #2
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    Re: Tutorial - Trigonometry In Gaming

    Extremely well done tutorial! I can tell you worked hard to make this easy for others to understand and be cool at the same time

    My favorite is on the frame with the moving dynamic sine wave. Set the frequency to 20. Which way do you see it moving? I can see both

  3. #3
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    Re: Tutorial - Trigonometry In Gaming

    I like that one too ^_^ It's very fun to play with!

    Frequency 36 will give you a spinning double helix.
    Frequency 40 looks like Newton's Cradle in a way. Fun to watch

    There's a lot of playing around to be done in this tutorial, I encourage it!

    And thanks for the compliment!

  4. #4
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    Re: Tutorial - Trigonometry In Gaming

    Awesome thanks! Haven't had a chance to look at it yet, but this will be a big help. I'm not very good with math so this should be exactly what I need.

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    Re: Tutorial - Trigonometry In Gaming

    Hehe no problem. It's basically for people who are either young and not very far in math, or anyone who just kind of avoided trig? I don't think that's possible in today's education, in the US, for sure. So yea if you never covered Trigonometry, this will give you the basics. If you find any problem understanding it, just PM me. I know I can sometimes be awful at explanations, but I did the best I could.

    Sometimes it's just annoying to repeat the same thing, so you simplify it and leave out something small, then someone will miss that one tiny thing you left out. But I hope I did well this time!

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    Re: Tutorial - Trigonometry In Gaming

    Very nice!
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    Re: Tutorial - Trigonometry In Gaming

    Thanks Eli!

    Awesome tutorial!

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    Re: Tutorial - Trigonometry In Gaming

    Wow!
    Very nicely done Eliyahu. This is very good.

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    Re: Tutorial - Trigonometry In Gaming

    Heh, you didn't even mention my Bullet360 object x)

    Nice tut btw!
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    Re: Tutorial - Trigonometry In Gaming

    Thanks Eliyahu. You're tops for doing this, and I had to go pee because I was so overly joyed

    Marv
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