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Thread: Time Based Transparency

  1. #1
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    Time Based Transparency

    Im working on adding stage titles(more or less just playing around) and was wondering if there is an event that say after so many seconds the active object(being txt) would gradually become transparent?

  2. #2
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    Re: Time Based Transparency

    Yes, use an Active Object for your text. Based on that you can change the transparency, maybe using Alterable Values.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Time Based Transparency

    I've seen the visibility portion of the events, and im guessing there should be an event stating Every X amount of seconds, subtract X from semi-transparency, but i dont know how to go about this.

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    Re: Time Based Transparency

    In the open source RPG on my website, the game save and load uses a system like this. Maybe you can adapt it for your purposes.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Time Based Transparency

    Thanks Nivram! i'll check it out :grin:

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    Re: Time Based Transparency

    You can also give your object the fade-out transition called "Fade"(found in the object's Display Options) and set it to "fade to background." This transition will be used instead of a disapeering animation when the object is destroyed.

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    Re: Time Based Transparency

    I agree with Fralex!

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    Re: Time Based Transparency

    I run into wierd issues when using the transitions on objects in runtime. Stuff like wierd boxes around things and other general unsightlyness. Personally I would use the ink effect transparent and use an equation like - set transparency(active A) to transparency(active A) + 1

  9. #9
    Clickteam Clickteam
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    Re: Time Based Transparency

    You don't need to use the ink effect, you can just change it under "Visibility"
    Working as fast as I can on Fusion 3

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    Re: Time Based Transparency

    I think I would personally use the method I use and like Chaos suggested, otherwise he is right about the possibility of wierd stuff happening. But on the other hand, there are different ways of doing things in MMF, and as coders, that is what makes MMF so great.

    What ever works best for the developer.

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

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