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Thread: [Beta] Timeline Object

  1. #1
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    [Beta] Timeline Object

    This is the public beta of my Timeline Object. Some of you may have noticed the page on FusionWiki, which you can refer to as documentation. This beta also comes with some examples because it seems that some people misunderstood the concept of the object during private (people in the chat) beta testing, so I thought examples would work better than words.

    The Timeline Object is a storage object meant for things such as time effects and recording. It works on a per-frame basis, and allows you to manage positions, which contain events, which contain their own values and strings. When the timeline object's internal time is moving, it will go through each position and trigger all the events at that position by name. Time can move forward, backard, and faster than 1 position per frame even. Unfortunately I have not yet implemented floating point speed.

    The point of the object is to simplify the process of recording, delays, and other time effects. It can even be used for other crazy things like a scripting language (I'll make an example of this later).

    It features saving and loading the timeline to/from strings and files, so you can easily create a timeline once and use it for things like cutscenes and demo recording that can actually be interrupted. Things like replays and rewinds are made much simpler with this extension, rather than using an array object.

    There is no specific purpose for this object, except that it is oriented towards time related things. You can use it for whatever you like if it works for your situation.

    You can download it here: http://www.LB-Stuff.com/MMF2/Extensions/Timeline_BETA.zip
    Make sure to read the FusionWiki article and look at the examples, they'll help

    Please post any bugs, requests, or typos in this thread. Also, if anyone thinks they can make an icon, it will probably be better than the current one

  2. #2
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    Re: [Beta] Timeline Object

    Interesting extension, but, (sorry for my question) what it's purpose?

    (because there are not a description)

  3. #3
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    Re: [Beta] Timeline Object

    As I said, read the FusionWiki article and look at the examples.

    EDIT: I added a description (sorry that I forgot to do that before!)

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    Re: [Beta] Timeline Object

    Ok, LB, i see the goal of your object.

    And, i must admit that: It is really a cool goal.

    Thanks!

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    Re: [Beta] Timeline Object

    Anyone have any bug reports or feature requests? I'd like some feedback so I know what needs to happen in terms of the extension itself, documentation, examples, ect.

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    Re: [Beta] Timeline Object

    Yes, i have a suggestion LB

    Can you implement float values??

    Thanks, for the moment, it's stable at my computer.

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    Re: [Beta] Timeline Object

    OK, but where? Float Values for the event values or Float Values in the time speed/current time?

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    Re: [Beta] Timeline Object

    Hum, event and time speed/current time with floats can be useful yes.

    By the way, some "quicks" more-easy example will be apprecied.

    - Moving a character and Forward in the time for an another character
    - Moving a character and Backward in the time?

    Yours examples are too oriented-bullets lol, then Variables and some things are really confused for me.

    (yours examples are really complex for me, i understand it, yes, but, take more time for learn instead some other extensions, BUT, LB keep in mind, it's perhaps because i'm French?)

    Also, hum.. before you ask it, lol, yes, i already see the page on the Fusion Wiki

    And, certainly, your extension is really cool! Thanks for making better than actually, (it's already good!).

  9. #9
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    Re: [Beta] Timeline Object

    Why a help file when there's a FusionWiki?
    http://www.fusionwiki.com/wiki/Timeline_Object

    Also, characters moving forward and backward in time isn't too hard. I'll add that example in the final release.

    Floats will take a while to do, but I will see what I can get done.

    Attached variables just allows you to add strings or values to each individual event. That way you can store, for example, an object's position in an event, and then when the event is triggered, you can get the position back again.

  10. #10
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    Re: [Beta] Timeline Object

    FusionWiki should not be a replacement for proper object documentation.

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