User Tag List

Results 1 to 4 of 4

Thread: Changing walkanimations

  1. #1
    Clicker Fusion 2.5Android Export ModuleFirefly 3D Module

    Join Date
    Sep 2010
    Posts
    577
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Changing walkanimations

    Hi! After making a game with Adventure game studio I wanted to go back to the good 'ol games factory. I just got games factory 2 and was wondering. Is it possible to change the walkanimation for a character? I was thinking like...in zelda 3 - A link to the past. If you pick up a bush for example. That animation replaces the regular walk animation until you throw the bush. Is that possible to do? like...assigning a user animation as a new walkanimation? Hope anyone can help thanks

    Might as well link to the game I did with AGS.
    Maybe someone like point n clickgames here

    http://www.agsarchives.com/gamecard/1127/jimmy-the-troublemaker.html

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Changing walkanimations

    Something is wrong with this picture, if you know what I mean. You have used CT products and you don't know how to change animations?

    Make a user animation of the character throwing whatever and then go back to the other animation after whatever is thrown.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Changing walkanimations

    The question is more to do with replacing the default "walking" animation, the one that displays by default when an object is moving.

    The named animations that an object has by default are the only ones that are used by MMF's default movements, but if you change an object's animation yourself, then (I think) it'll override that selection until you use the action "Restore animation". So, when the player has an object carried, you could change the animation to the "carrying" one, and then "restore animation" when that item is no longer carried.

  4. #4
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Changing walkanimations

    At the bottom of the animations list in the blank area, right click and choose New Animation.
    Working as fast as I can on Fusion 3

Similar Threads

  1. Changing the hot spot
    By TedBoomerang in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 16th October 2009, 09:13 PM
  2. Changing resolutions
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 14th October 2009, 04:08 PM
  3. Changing Properties
    By Person in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 24th September 2008, 03:30 PM
  4. Max Speed changing
    By OSCreator in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 4th March 2008, 07:23 PM
  5. Frame changing!
    By Eckumin in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 6th May 2007, 10:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •