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Thread: Mochi Scores table problem

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    Mochi Scores table problem

    I have a test game called Assassins Creed 2600 (I built in ~10 minutes so don't judge it). Mainly to test things like this.
    http://games.mochiads.com/c/g/assassins-creed-2600/AC260011.swf

    I have it set up as:
    Start of Frame - Set leaderboard ID to "High Scores"
    End of Frame - Submit Score Value (score) and ask for a name.

    This works, but when I test it, when I get to the High Score page, the counter works, but it is set up as 'Submit Score : 0.3 Sec' if I had 300 points for example.

    I thought maybe it was when I set up the High Score Table on Mochi itself, I have it set up as Data Format is Number, Highest is best. I don't have anything checked about time.

    Anyone know what I did wrong with it?

    edit:
    The table is also apparently called 'undefined,' so I don't know if it is loading the correct thing. I just implemented this about 20 minutes ago. Does it take a bit to cycle into Mochi's servers?

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    Re: Mochi Scores table problem

    The leader board ID isn't the name of the high score table - it's hidden away a bit. Open your game's page from the dashboard, then go to Scores, and click "actionscript code" on the scoreboard that you want to submit to. The ID you want is under "Leaderboard Id: a1b1f05a196b93ab" (for example), and looks much like the game ID.

    I'm not sure if that's separate from the time issue or not, but it you want to submit times to Mochi they should be in ms - 1000 = 1 second.

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    Re: Mochi Scores table problem

    Thank you! That did fix it! But yeah the seconds were not what I was looking for. But it is good info for the future. Thank you again!

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