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Thread: creating a "hose"

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    creating a "hose"

    Any help or suggestions appreciated.

    Anyway, I'm trying to create a hose in MMF2. I've been playing around with different ways of achieving this, and of course, the most primitive is to create an object at point A, Another at point B, and place an in-between object at A+B/2, then make lots and lots of inbetween objects in the same fashion. This results in a straight line.

    The other thing I've been tinkering with is to set the objects to follow eachother at a fixed distance, which makes for a more flexible hose, but isn't quite working right.

    Now, I've just been introduced to the vector movement function of MMF2, and the "follow" example intrigues me. What I'd like is to attempt to use something similar to this to create a hose, but the issue is that I don't want all the objects to constantly travel towards the free moving point. I want one point fixed, the other point free, and the inbetween objects to create the illusion of a hose.

    Any ideas on this one?
    By the way, I'm fimilar with MMF1.5, but new to MMF2.
    -thanks

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    Re: creating a "hose"

    Hi Pineapple. I have an open souce example, of an Arm, on my website that might help.

    It is at:
    http://www.castles-of-britain.com/mmf2examplespage18.htm

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: creating a "hose"

    Thanks!

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