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Thread: AI Help

  1. #11
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    Re: AI Help

    LOS == Line Of Sight

  2. #12
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    Re: AI Help

    I do that already. OK. This is tutorial I used for the AI I have now.

    Part 1:
    http://www.youtube.com/watch?v=s1P1tH3bvQY&feature=related

    Part 2:
    http://www.youtube.com/watch?v=h4c0qAhUko8


  3. #13
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    Re: AI Help

    I thought you said you were shooting many invisible objects?

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    Re: AI Help

    Watch the tutorial. Yes I am.

  5. #15
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    Re: AI Help

    Shooting the invisible objects is not what I meant, I meant drawing a line between the enemy and the player to try and see if you can see them. I'll make a quick example...


    @OldLongDragon: It was just a simile...but if the extension doesn't do what you want, then why use it?
    Working as fast as I can on Fusion 3

  6. #16
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    Re: AI Help

    OK, I made the example. The enemy will chase the player when the enemy sees the player, and the enemy will walk otherwise.

    http://mfa.aquadasoft.com/view/1286800910-ChaseWhenSeen
    Working as fast as I can on Fusion 3

  7. #17
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    Re: AI Help

    I would use a long sensor attatched to the AI, always pointing to where they are looking. Then when the player walks into the sensor, it triggers a larger sensor always attatched to the player to turn on. When the enemy AI is inside this larger bubble. They will always chase the player down. When they exit that bubble, they would stop and carry on with whatever they were doing.

    There are other ways of doing it too.

  8. #18
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    Re: AI Help

    hi LB thats an excellent example just wish i had got this earler much better than the way i was doing it.

    thanks for sharing

  9. #19
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    Re: AI Help

    It's not going to work. The enemy can't walk past you when your not covered.

  10. #20
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    Re: AI Help

    I don't understand?

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