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Thread: advanced pathfinding

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
    Skyhunter's Avatar
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    advanced pathfinding

    I started to code with advanced pathfinding object because i saw some posts it works in swf exporter, but when i try to export swf, it says:
    Immposible to save the SWF file: the SWF version of the following extension is missing
    APF

    I downloaded the APF again, installed it and still the same thing. ???
    help!

    Ahh, sry i am such an idiot it's actually Advanced Path Movement that can export to swf... Well anyway.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Ryan's Avatar
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    Re: advanced pathfinding

    No pathfinding extensions work with flash as yet. The best work-around is to write your own. Depending on the complexity of your game, you can get efficient pathfinding with the MMF2 editor and fast loops.

    For example, I wrote one based on a 16x16 grid for a single character that runs with no slow down. It took about 6 hours of work to get my head around and implement it.

    However, if you're looking to use it for 50+ characters on a grid in the hundreds, you might be bashing your head against a wall to get it running smoothly.

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