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Thread: Animation Speed and Extensions

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    Clicker Fusion 2.5 (Steam)

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    Animation Speed and Extensions

    Question 1: Does anyone know of a math formula that I could use to figure out exactly how long an animation sequence will take in seconds?

    Question 2: Is there an extension that works like a counter, but with the "Image" setting that the Lives object uses?
    I want to have that style of counter, but the lives object can only be used to display four different values. I'm honestly not sure why the counter object can't do that already.

    Thanks.

  2. #2
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    Re: Animation Speed and Extensions

    You can edit the counter to have whatever image you want.

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    Re: Animation Speed and Extensions

    1: Frames Per Second / Frames

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    Re: Animation Speed and Extensions

    There is also the Interface Bar Object you can use.
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    Re: Animation Speed and Extensions

    Quote Originally Posted by Jacob
    1: Frames Per Second / Frames
    How does animation speed factor into that?

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    Re: Animation Speed and Extensions

    I got this from Nifflas a long time ago:
    <Nifflas> Basically, an animation speed of 100 is one animation
    frame per frame. 50 should be one animation frame every second frame.
    This isn't exactly always the case, but it's "good enough" usually-- it all depends on movement, minimum/maximum speed etc.
    So to get the amount of seconds an animation direction will vary for, use this very general (and erroneous) formula:
    Code:
    seconds = 100 / speed * 1 / FPS * frame_count

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