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Thread: How I do to making the replay system?

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    Clicker

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    How I do to making the replay system?

    I'm thinking how to make later can be replay to record the movement of user of played my game.

    How I record and replay the user's play?

    Can the same results of random pattern at user play and replay?

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    Re: How I do to making the replay system?

    you could set up an array and have it record the x and y position of the player and related enemies/objects every 0.2 seconds or so.

    then when you want to watch the replay, load the array and set the player and enemy/object position to each value in the array, adding to the array index by 1 every 0.2 seconds to simulate real time.

    and you might need to use the string parser object to parse multiple values for each array cell so you can store more than one value.

    EDIT: here, I made you an example

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=209755&#Post209 755

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    Re: How I do to making the replay system?

    Thanks! However, my game is 60 FPS.

    1000/60=16.666666666666666666666666666667

    Can it be changed into the replay engine of the frame base without using the timer?

    Can state of the button pressing be recorded?

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    Re: How I do to making the replay system?

    i'm not sure how mmf handles frame based timers, it would help a lot with the built in collision detection sometimes messing up if a frame is skipped.

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    Re: How I do to making the replay system?

    Hm...

    every 00-"02 => Always

    Is it not good?

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    Re: How I do to making the replay system?

    yeah you could do always, I was just concerned that it might take a lot more memory recording the position that often.

    you could also try recording the position every 00-"10 or 00-"20 if you are finding lag or memory issues, and using the new dead reckoning object to position it during play back.

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