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Thread: Resolution adjustment

  1. #21
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Simon's Avatar
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    Re: Resolution adjustment

    A pixel scaling value could be introduced I suppose, although goodness knows how complicated that would be for CT, probably quite a nightmare...

    It would allow you to just multiply every pixel value by the factor (or x and y factors) to scale the thing to a given resolution - but it would be far from perfect in all situations. You could implement this yourself to a certain degree just using a global variable, but it's extra calculations on every single coordinate and obviously wouldn't work on certain built in movements etc.

  2. #22
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Resolution adjustment

    So, until we are allowed to include 2x images somehow, we have to create two different versions of our games: one for 3gen and older devices (320x480), and a second one to take advantage of retina display in 4gen devices (640x960).

    And when 2x images are allowed, it will suffice to create a 320x480 game since the 4gen devices will use those images and at the same time keep the 320x480 size.


  3. #23
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Re: Resolution adjustment

    Speaking of resolutions, because it is included once the IPAD (1024 * 768)?
    If there are limitations to our applications work on the Iphone Ipad Exporter, would be good if we discuss why Clickteam.

    If not there, it would not be just for the Iphone, but for all IOS4 devices, which in the end I think that is the goal.

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