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Thread: Machine Independent Speed Not Working

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Machine Independent Speed Not Working

    I've started to port my latest game to IPhone.

    The thing is that the game seems to be machine-dependent regardless the fact that the box is ticked and time-based movement is set to 50. On my desktop computer it works as it should but on my 3Gen IPod translations change like crazy.

    One recommendation, so far you've got two options to show the thumbstick and the buttons, but what if you don't need the buttons and want to place the thumbstick in the bottom-center part of the screen? Or if you need the buttons on top of the screen? It would be nice if one can set the X,Y coordinates of each component.

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    Re: Machine Independent Speed Not Working

    Support for double joy pad would also be awesome, an example can be seen in halfbricks latest game Age of Zombies (http://www.youtube.com/watch?v=lQ3RV07v1Rk&feature=player_embedded)

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    Re: Machine Independent Speed Not Working

    This can be done manually with the multi-touch object I'm sure.

    I'll try to make an example as soon as I get the new sdk installed.


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    Re: Machine Independent Speed Not Working

    Machine independant speed does not exists on the iphone, as the main loop is in fact triggered by a timer. Just like on the Flash runtime.

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    Re: Machine Independent Speed Not Working

    Francois, you have to send me the list of properties that are not compatible with the iPhone runtime so that I can disable them for iPhone build types.

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    Re: Machine Independent Speed Not Working

    I see. One question though: will a value of 50 differ on Flash and the IPhone? Because, either on my desktop game or flash version of it, with a time-based movement of 50, they both work the same. But, not on my IPod ...

    Also, I cannot get timer events to properly run every n seconds on my game (they work ok on flash and desktop versions). Like, say, "Every 1/10 second add 1 to Alterable Value A of some object".

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    Re: Machine Independent Speed Not Working

    What happens when you try to do that?

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    Re: Machine Independent Speed Not Working

    Nothing. As if the event never happens. Animations and movements do work, but it never hits that event. I will try to refactor the code a little bit to see if something changes.

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    Re: Machine Independent Speed Not Working

    I'll make a silly question and I apologize, I see that the default is a joystick when I compile my application. The images that compose it be changed?

    And another question I do not know if I have not checked some documentation that tells you how to configure whether to have the joystick on the screen? How do I configure the button that simulates the fire button of joystick?

    Thanks...

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    Re: Machine Independent Speed Not Working

    Not sure what you mean, but you can find the images for the joystick and two buttons in the resources folder of your xcode project. You can change them and reimport them for customization.

    If you're talking about how you interact with them via MMF events, it's just the player 1 controls (joystick)

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