I have an active object with a fade in and fade out transition.

In MMF if I create the active object the fade in starts playing, but if I destroy it before the transition has completed the object disappears instantly. If I destroy it after the fade in has completed then the Fade out transition plays.

In Flash it works a little differently.

If I destroy the object before the fade in transition has completed, the flash version will start to play the fade in transition again and the object will not disappear until that has completed.

Could the flash runtime be made to behave the same as the MMF runtime when destroying objects that are playing the fade in transition?