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Thread: Platform / Change Animation / Shoot Question

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    Platform / Change Animation / Shoot Question

    Attached is a file from a high school student who has been working in my game creation club. He has successfully created and switched between several animations. When switching to the "launching" animation, he would like the active object to shoot. Be we have not been able to get that to happen. Any help or suggestions appreciated.
    Steve
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    Re: Platform / Change Animation / Shoot Question

    Change animation to launch

    Launch animation is playing
    +Only one action when event loops
    Active: Launch what ever

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    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Platform / Change Animation / Shoot Question

    Nivram,
    This idea does not seem to work.
    Steve
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    Re: Platform / Change Animation / Shoot Question

    Actually there are two things that we would like to be able to do. First, be able to have the active stay in the launching animation as long as the space bar is pressed. Then be able to launch an object when another button, let's say s (for shoot) is pressed. Also, while in the launching animation, not be able to move left and right. We have not been able to acomplish these things, which one would think should be easy to do. Is there some secret to get these kinds of things to work?
    Steve

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    Re: Platform / Change Animation / Shoot Question

    I took a look at the file and have no idea why the launching event isn't occurring...maybe someone else can help you out

    I think it has something to do with the preset animations, but i'm not entirely sure. Try creating a custom user animation by right clicking the list of animations and using that instead of the launch animation.

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    Re: Platform / Change Animation / Shoot Question

    Good call RhysD. The custom animation worked fine. I guess the premade ones must have some sort of preset keystrokes, but so far I have not been able to find where these are at.
    Thanks,
    Steve

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