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Thread: Instead of Fast Loop

  1. #11
    Clicker

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    Re: Instead of Fast Loop

    I noticed the child object position when the object was attached.

    BTW, I want you to develop the SWF version of this excellent extension to reduce the use of a Fast Loop in the SWF application.

  2. #12
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    Re: Instead of Fast Loop

    The application crashes when some same objects(parent and child) are destroyed at a time.

    http://mfa.aquadasoft.com/view/1288778900-position_controller_attach_example

    When the several parents object overlapped, they are clicked.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Instead of Fast Loop

    Quote Originally Posted by ASD
    The application crashes when some same objects(parent and child) are destroyed at a time.

    http://mfa.aquadasoft.com/view/1288778900-position_controller_attach_example

    When the several parents object overlapped, they are clicked.
    This crash occurs because of some sort of confusion with MMF's object selection, but I can't really trace it down to anything in particular. It can be pretty much solved by adding the "Pick Active at Random" condition to the last event. I say "pretty much" because it prevents the crashing, but causes the deletion of all the objects to go object by object. You could probably come up with a fix for that if it were really a problem (using fastloops or something), although I think it's actually sort of cool.

    I just realized that mostly all operations on destroyed objects will crash the application (a problem I should fix for this object and others of mine as well). I've put this problem on the to-do list for the future, as I am currently quite busy and am also working on a new extension. But the to-do list is only three items long, so I'll fix it as soon as I have time.

    EDIT: I forgot to tell you, I also added creating a Flash version of the extension to the to-do list.

  4. #14
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    Re: Instead of Fast Loop

    Quote Originally Posted by Jaffob
    This crash occurs because of some sort of confusion with MMF's object selection, but I can't really trace it down to anything in particular. It can be pretty much solved by adding the "Pick Active at Random" condition to the last event. I say "pretty much" because it prevents the crashing, but causes the deletion of all the objects to go object by object. You could probably come up with a fix for that if it were really a problem (using fastloops or something), although I think it's actually sort of cool.
    The application crashed though I added the that condition to the last event.
    Could you send example?

    Thanks for develop the Flash version.

  5. #15
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    Re: Instead of Fast Loop

    Sorry, I forgot to tell you. The condition must be the 2nd one in the event, after "Alterable Value = 2."

  6. #16
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    Re: Instead of Fast Loop

    Yes, inserted the condition after "Alterable Value = 2". But, objects doesn't destroy...

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    Re: Instead of Fast Loop

    What do you mean? They do when I test it. Could you upload the new example with the condition in so I can take a look?

  8. #18
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    Re: Instead of Fast Loop

    Ah, sorry. I'm confused the condition "Pick Active at Random" and "Pick an object at random", it worked fine.
    Thanks!

    Even if the object clicked of the create object in the below event line, it is not deleted when the object is created at the same time.

    http://mfa.aquadasoft.com/view/1288931679-position_controller_attach_example2

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