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Thread: Beta 4: Dynamically changing controls

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    Beta 4: Dynamically changing controls

    A couple of questions:

    1) Is there any way to dynamically chnnge whether I want to use the iphone joystick or the accelerometer?

    Say I want to allow the user to choose one or another so that he/she keeps the type of control that likes the most.

    2) Also, is there a way replicate the joystick functionality with code?

    Say that I want to let the user move but without having to constaint it finger to the area of the displayed joystick but the whole screen.

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    Re: Beta 4: Dynamically changing controls

    Use the multitouch object to replicate it through code.

    I actually have a "swipe to move" type engine done, it's good for snake/pacman type games.

    It just involves recording the last X and Y position of the touch, then check to see if the absolute value of Xlasttouch-Xtouch is greater than Ylasttouch-Ytouch and change the direction accordingly.

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    Re: Beta 4: Dynamically changing controls

    Thanks for the info

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    Re: Beta 4: Dynamically changing controls

    So, is 1) above possible or not?

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    Re: Beta 4: Dynamically changing controls

    Not so far. I have to see if it is not to complex to implement. But it should be feasable.

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    Re: Beta 4: Dynamically changing controls

    Ok

    It would be nice to count on this feature; certain types of games let the player select the way to handle the character among 3 possibilities: accelerometers, the iphone joystick, and a "free" joystick (where the whole screen is your joystick).

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    Re: Beta 4: Dynamically changing controls

    Please also consider to allow us to locate the iphone joystick in one of the 8 "borders" (TopLeft, MiddleLeft, BottomLeft, BottomMiddle, BottomRight, MiddleRight, TopRight, TopMiddle) and or to let us set the x,y coordinates (same for both buttons).

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