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Thread: Bug with included font?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Bug with included font?

    My Halloween game has a font display error. I included a font, which is correctly shown in one String Object. But an other String seems to replace the font with some default stuff.

    Just start the game, the instructions-String which appears in the middle of the playfield is fine, but not the "Level"-number in the top left corner.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Bug with included font?

    Rae you sure the font setting in the other object is correct? It has to be exactly the same font, with italics, bold and underlined identical

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Bug with included font?

    I noticed that the problematic string had "Bold" checked. After removing it, the string is displayed correctly.

    Within MMF the font was correctly shown as bold, though, shouldn't it work in SWF, too?

  4. #4
    Clickteam Clickteam
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    Re: Bug with included font?

    It works, but you have to "declare" the font with the bold attribute too. Like this:
    Code:
    Tahoma, Bold, Antialiasing
    Tahoma, Italic
    Bardang, Antialiasing
    For more information about this check MMF's Help > Distributing your application > SWF files for Adobe Flash Player > Embedding fonts.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Bug with included font?

    Oops, sorry about that! I really missed this detail.

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