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Thread: swf condition

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    swf condition

    Is there a way to make a condition based on whetewer the game is run from swf or mmf.

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    Re: swf condition

    Wouldn't you need to compile the game and run it anyway to have either of the two? You could just add a line of code at the top of one that flips a flag. Otherwise try finding something that doesn't work in .swf or MMF and testing for it, like the flashFX extension

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    Re: swf condition

    I guess what he wants to do is check a variable. That way you can program SWF code and EXE code in the same mfa and choose which code to run.

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    Re: swf condition

    you could just place your swf code in groups and deactivate it at edittime if you compile as an .exe, or use testing some .swf function to open those groups at runtime.

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    Re: swf condition

    Thanks very much i tested against some flash player and it worked.

    Yes i would have to compile the swf, but while testing in mmf some code needs to be different to act the same as in swf,... and i had to manually change that pieces of code to compile the swf and then revert them back so they work while testing in mmf.
    This way i don't have to do that anymore.

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