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Thread: MMF2 Build 250 (BETA #2)

  1. #1
    Clickteam Clickteam

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    MMF2 Build 250 (BETA #2)

    Hi everyone,

    Beta #2 of the build #250 is available :

    MMF2 Standard
    MMF2 Developer

    Be careful it's a beta version, make backup copies of your applications before loading them with this version.

    Let us know if any problem with this build.

    Thanks !

    Yves.


    EDIT: in case of any unexpected issue in this build, reinstall the beta 1 (or the build 249).


    New features and bug fixes in this version


    - Picture editor : graphic glitches in image thumbnails when the transparent color is not black.

    - Path movement editor : crash if you add new segments after reaching the maximum number.

    - Drag & drop movement : can't select active object anymore after you drop it onto a Screen Capture object in "automatic capture" mode.

    - Animation object : the Go to frame action couldn't work if the new frame is before the current one.

    - Flash : the fixes for the SWF exporter are intalled by the new update of the SWF exporter posted in the SWF Exporter forum.

  2. #2
    Clicker

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    Re: MMF2 Build 250 (BETA #2)

    These patches are detected malware by Avira AntiVir...

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: MMF2 Build 250 (BETA #2)

    Report them as false positives, then.

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    Clickteam Clickteam
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    Re: MMF2 Build 250 (BETA #2)

    Thx for this update

    Keep the good work!!!
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Clicker

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    Re: MMF2 Build 250 (BETA #2)

    http://mfa.aquadasoft.com/view/1289737248-jump_to_frame_problem

    The frame doesn't end if a current frame is run when the action of "Jump to frame" is set.

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    Re: MMF2 Build 250 (BETA #2)

    I don't see what you mean ASD, apparently this example works fine.

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    Clicker

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    Re: MMF2 Build 250 (BETA #2)

    Really? In my case, the frame doesn't end when the run of current frame(F7 key).

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    Re: MMF2 Build 250 (BETA #2)

    Oh, I see, it's when you use the Run Frame command. I'm not sure if we want to modify that. The problem is that in the case of a frame parameter the validity of the frame is tested in the action, while with an expression parameter the validity of the frame is tested after the frame is closed. As it's a (very) minor issue I think we won't change it.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: MMF2 Build 250 (BETA #2)

    I'd really like the feature for a 'run application from frame' button. It'd save the issue of playing through the whole game to test out how data passes to the end, for example.

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    Re: MMF2 Build 250 (BETA #2)

    Quote Originally Posted by Yves
    Oh, I see, it's when you use the Run Frame command. I'm not sure if we want to modify that. The problem is that in the case of a frame parameter the validity of the frame is tested in the action, while with an expression parameter the validity of the frame is tested after the frame is closed. As it's a (very) minor issue I think we won't change it.
    This issue related to it?
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=212188#Post2121 88

    Can the specified the frame number using the expression, related to the change frame number by sort or insert frame?

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