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Thread: Pasted objects getting erased

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    Pasted objects getting erased

    So, I'm doing a little game test where things get pasted into the background, and the problem I'm having is that when the screen scrolls, the pasted objects are erased. you only need to scroll 1 pixel and back to see this happen.

    Is this normal behavior? Is there a workaround for this?

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    Re: Pasted objects getting erased

    Never mind, a more thorough forum search revealed that I needed to be using the "add backdrop" option instead.

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    Re: Pasted objects getting erased

    Yah pasted objects just quite literally paste their graphics as images onto the current frame position & collision mask, which only exists for what is currently visible- when you move them offscreen they can poof (even half of the image)

    Added backdrops count as independent objects, just like regular backdrops- and just like regular backdrops, they are subject to the maximum object cap as defined in your level properties. The backdrop cap is actually separate from active objects, but uses the same maximum #- you could have 20,000 actives and 20,000 backdrops afaik, but not 20,001 actives and 1 backdrop or vice versa.

    Make sure if you're using a lot of "add backdrop" functions to set the level editor "maximum object" property to a high number, like the 20,000 cap- you'll avoid problems down the road

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    Re: Pasted objects getting erased

    Thanks for the tips.

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