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Thread: Flashing Object Help!

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    Flashing Object Help!

    I want it so when I click on an object another object flashed for 1 second and then disappears. But i can only make it so it flashes every 1 second forever! Help! what do I do?

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    Re: Flashing Object Help!

    I did it extremely different lol, that didn't work at all but w/e. thanks anyway

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    Re: Flashing Object Help!

    Quote Originally Posted by OldLongDragon
    Sometimes, one needs to walk away from what they're doing and let the answer come to them. If you force it, you will only become frustrated. Maybe working on another aspect of what you are doing will bring an answer to an earlier problem. There is very much some value to "sleeping on it". But I hope somebody would be able to offer you a suggestion for a plan B if you cannot think of one. But don't force it.
    well, I meant that what I did worked, and what you suggested didn't work too well. haha, i guess we all him misunderstandings. But thanks for the help anyway!

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    Re: Flashing Object Help!

    Other times, it's helpful to ignore posts that talk in obtuse riddles and get an actual answer instead.

    What I usually do when I want a delay is to use an alterable value of the object I want to act upon, using it as a timer, like this:

    When (clickable object is clicked on):
    -> Flash object
    -> Set object's alterable value A to 1

    If object's alterable value A is greater than or equal to 1:
    -> Add 1 to object's alterable value A

    Object's alterable value A is greater than 50:
    -> Destroy object

    What this does is to continually add 1 to one of the object's alterable values if it's been set to 1 previously (it starts off at 0). This happens every time the game window is drawn, which happens 50 times per second by default - so the overall effect on the click is to start the flashing of the object and, one second later, to destroy the object.

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