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Thread: Swf protection/ anti piracy

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Re: Swf protection/ anti piracy

    The latest version of his game. He hosts it on a file on his website. If it doesn't match the version number stored in the game, then it locks it up.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Swf protection/ anti piracy

    What I did was I have a little intro frame that checks to see if the domain is in a list, and if it is, I stop the application. So I have a list with all of the Chinese sites that removed ads from my games.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Swf protection/ anti piracy

    Good idea, Eliyahu, is there a black list of such sites?

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Swf protection/ anti piracy

    Quote Originally Posted by JoKa
    If you want to protect the content of your file, you'd have to use an protection/obfuscation tool.
    If you try decompiling an MMF SWF you'll find you can't do much with it, as (I believe) the actual MMF code and stuff is locked in a kind of CCN file. No need for obfuscation or anything.

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Re: Swf protection/ anti piracy

    Yeah, you'd get the runtime that plays the CCN, but to get the actual game code, you'd have to reverse-engineer the CCN format.

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