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Thread: Flash + Fast Loops

  1. #11
    Clicker Multimedia Fusion 2 Developer

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    Re: Flash + Fast Loops

    Quote Originally Posted by Pixelthief
    Microcode/Physical Processing <- Machine Code <- C <- MMF2 <- The scripting language I wrote for my project

    Now unless I'm mistaken, when doing something like Flash:

    Microcode <- Machine Code <- C? <- Evil Flash Sandbox <- MMF2 <- My awesome scripting language
    You can skip out C because it's a compiled language, so doesn't make a lot of speed difference in the chain. You can probably also ignore microcode, because most CPU instructions aren't microcoded.

    Flash is a bytecode language, putting it partway between the performance of a full scripting language and a compiled language. MMF2 is also a bytecode language. So you've got two layers of bytecode interpreters slowing things down.

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Flash + Fast Loops

    Quote Originally Posted by Pixelthief
    and most certainly won't be able to do advanced graphical things like HWA and directx/opengl.
    If you mean MMF Flash currently yeah but if you are talking about general flash/AS3 then that is not true. When the AS3 coding thing is added as long as it's not restricted then both 3d graphics and nice graphics effects will be possible.

    Adobe is making high quality GPU based 3d also currently code named Molehill API and pixelbender 3d (basically like GLSL rather than the 2D HLSL) so expect 3d flash games at the quality of the current consoles in the future. As long as it's available through actionscript and MMF updates the flash runtime then hopefully it would be possible in MMF also.

  3. #13
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Flash + Fast Loops

    Yah, referring to MMF flash exporting.

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