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Thread: MMF2 Build #250 (BETA #4)

  1. #11
    Clicker

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    Re: MMF2 Build #250 (BETA #4)

    I set the initial speed of vector movement with greater than 0. But, "Speed of (Active) = 0" condition was effective.

    http://mfa.aquadasoft.com/view/1292069048-vector_speed_bug

  2. #12
    Clickteam Clickteam

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    Re: MMF2 Build #250 (BETA #4)

    Hmm, I think that the speed displayed in the properties of the vector movement has to be retrieved with the Vector Movement / Get Speed function of the Clickteam Movement Controller object. I.e. you have to use a Compare 2 General Values condition with VEC_Speed( "Clickteam Movement Controller", Fixed( "Active" )) as first parameter.

  3. #13
    Clicker

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    Re: MMF2 Build #250 (BETA #4)

    I see, I'll use that condition instead of problem condition.

  4. #14
    Clicker

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    Re: MMF2 Build #250 (BETA #4)

    Reset the object's angle when changed animation sequence with Automatic Rotations is enabled.

    http://mfa.aquadasoft.com/view/1292238058-Angle_and_Auto-rotation

  5. #15
    Clicker

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    Re: MMF2 Build #250 (BETA #4)

    http://mfa.aquadasoft.com/view/1292268708-Application

    Speed of vector movement doesn't down to 0.

    Doesn't work the press Ctrl+Z(Undo text) in Expression editor.

  6. #16
    Clickteam Clickteam

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    Re: MMF2 Build #250 (BETA #4)

    Apparently the Get Vector Speed function doesn't handle negative speeds, it returns the square root of the sum of the squares of the horizontal and vertical speeds. Not sure if it's a bug or a feature. Just replace <= 0 by <= 7 in your code.

    I think the Undo issue in the expression editor is a known issue, it's due to the color syntaxing system which is incompatible with the Undo. I don't know if we can fix it easily.

  7. #17
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: MMF2 Build #250 (BETA #4)

    Speed should always be zero or higher as it is a scalar value, while the angle provides the direction of travel - the same way you cant drive at -10kph in your car (but you can travel in reverse at 10kph!)

  8. #18
    Clicker

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    Re: MMF2 Build #250 (BETA #4)

    Can the frame transition be displayed over the sub-application?

  9. #19
    Clickteam Clickteam

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    Re: MMF2 Build #250 (BETA #4)

    No, the sub-application is displayed in its own window.

    EDIT: please post in this topic only bugs specific to this build, thanks!

  10. #20
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: MMF2 Build #250 (BETA #4)

    It would be nice when this many years old bug that the object row scrolls back to first item when you delete an object in the frame could be fixed. I get mad as usual here at leveldesign at the moment

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