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Thread: Mochi Turning Pale?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Mochi Turning Pale?

    Has anyone else uploaded a game to mochi lately, had it work in SWF but fail in Mochi?

  2. #2
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    Re: Mochi Turning Pale?

    I uploaded a game a few days ago to test ad integration and high scores, but haven't published it through Mochi yet. My game seems to work fine, no problems.

    Which upload method are you using? I'm using the "Live" method.

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    Re: Mochi Turning Pale?

    Same.
    http://marcus.awestruckdesign.com/games/Spank%20the%20Santa.html

    There's the game in question. It loads fine, then you click play game and it turns white.

    It's not even using the right image for the preloader. I've changed that image...

  4. #4
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    Re: Mochi Turning Pale?

    Code:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    	at Application::CRunApp/load()
    	at RuntimeFlash/loadInitialState()
    	at RuntimeFlash/___RuntimeFlash_Application1_applicationComplete()
    	at flash.events::EventDispatcher/dispatchEventFunction()
    	at flash.events::EventDispatcher/dispatchEvent()
    	at mx.core::UIComponent/dispatchEvent()
    	at mx.managers::SystemManager/preloader_preloaderDoneHandler()
    	at flash.events::EventDispatcher/dispatchEventFunction()
    	at flash.events::EventDispatcher/dispatchEvent()
    	at mx.preloaders::Preloader/displayClassCompleteHandler()
    	at flash.events::EventDispatcher/dispatchEventFunction()
    	at flash.events::EventDispatcher/dispatchEvent()
    	at mx.preloaders::DownloadProgressBar/timerHandler()
    	at mx.preloaders::DownloadProgressBar/initCompleteHandler()
    	at flash.events::EventDispatcher/dispatchEventFunction()
    	at flash.events::EventDispatcher/dispatchEvent()
    	at mx.preloaders::Preloader/dispatchAppEndEvent()
    	at mx.preloaders::Preloader/appCreationCompleteHandler()
    	at flash.events::EventDispatcher/dispatchEventFunction()
    	at flash.events::EventDispatcher/dispatchEvent()
    	at mx.core::UIComponent/dispatchEvent()
    	at mx.core::UIComponent/set initialized()
    	at mx.managers::LayoutManager/doPhasedInstantiation()
    	at Function/http://adobe.com/AS3/2006/builtin::apply()
    	at mx.core::UIComponent/callLaterDispatcher2()
    	at mx.core::UIComponent/callLaterDispatcher()
    Error

  5. #5
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    Re: Mochi Turning Pale?

    Same here RickyRombo. IE8, with latest flash.

    Marv

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #6
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    Re: Mochi Turning Pale?

    Does it crash without the advert?
    Can I have the MFA please?

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Mochi Turning Pale?

    There is a discussion on mochi fourms about this
    http://forums.mochigames.com/showthread.php/97-Problems-with-FlashGames

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    Re: Mochi Turning Pale?

    Seems to be a Mochi problem, that's a great piece of info there Gerald, thank you.

    No Francois it only occurs with LiveUpdates. Do you still want the MFA or since it is apparently on Mochi's end no?


    EDIT: Actually, it seems to be throwing errors related to the Mochi objects. Francois I sent you the source. I'm curious if Jamie is using the latest API?

  9. #9
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    Re: Mochi Turning Pale?

    Does your application work if you remove Mochi intro?

  10. #10
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    Re: Mochi Turning Pale?

    Yes.

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