Active system Box:
* vertical align text: center & bottom (multiline)- aligns to top
Frames:
* Cloned frames: touch joystick is selected in the clone even if it was not chosen in the frame's clone source
Application:
* End Application - this seems to fail most of the time for me. User Clicks -> End frame seems to have worked before, I'll do a more full test. Most actions like making a quit button exit the app do not result in the app ending. Instead the joystick/buttons will vanish (if
they are on) but the application stays visible on the screen - albeit non-operational now. The CPU usage of the simulator does drop almost completely however, so the actual running of the app's code seems to have ceased.
MMF B250 b6 general:
* After renaming local/global vars/strings, or a behaviour, name does not update in bottom properties pane until you click away and click back.
* Cannot choose event list editor view for behaviours and global events (you probably know this already and it's by design but I thought I'd say anyway)
* Create blank app, place object, import object into a global event. Now delete or rename the object in the frame and the original object remains (or remains with the original name) in the global events. Is this by design?
* Frame Editor - right click context menu on an object, [Clone Object] and [Lock] both have {L} as the accelerator key so [Clone Object] is activated by pressing it.
String
* Strings set to {Display as background} do not react to [user clicked on object] if they are in virtual frame space (and obviously have been scrolled into view so they can be clicked on)
* Setting Strings to Underlined or Italics at buildtime OR runtime is not working, result is that string is set to Normal. Bold+Italics results in just Bold. Normal, Bold or Italics on their own work fine.
Multi-touch:
* {Last Touch} property is being reset to -1 and not staying at the ID of the last touch registered
- it seems this is only when testing the program on the PC, doesn't happen on the iPhone.
- on the iPhone simulator if you use the option key to simulate two fingers and click, it appears to fire one of the touch events twice in my testbed. If you click once and then hold the option key afterwards, it registers the second touch and does not seem to fire an erroneous event. I am calling a loop from the [a new touch has occurred] events so perhaps that is causing some conflict.
Font Support
* I was testing various fonts and it seems that where the font is a single name with no space character (e.g. Helvetica, Georgia, Zapfino, Verdana, Arial) they appear properly (this is tested with a string object). Where the names have a space (e.g. Marker Felt, American Typewriter etc.) the font appears as standard Helvetica so perhaps there is some issue with font names having spaces in them - or perhaps some different in the metrics of PC and Mac based fonts?
Arrays
* The read value/string XY and XYZ are not working correctly in multidimensional arrays. The value returned is 0 and the string returned seems to include control characters or something as it breaks the output pasted into a string object. See my testbed arrays section to test this one. Read X value/string works as it should.
iPhone Edit Boxes
* Neither the single or multiple-line boxes are showing up for me. This is in the simulator still. I tried a blank app with just two plain un-configured edit boxes and nothing showed at all. I have iOS4.2 SDK installed.
[color:#FF0000]I'll update this list as I find more, rather than creating a stream of new topics with different bugs as I'm finding so many at the moment[/color]
















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