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Thread: Disable a draw frame?

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    Clicker Multimedia Fusion 2SWF Export Module

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    Disable a draw frame?

    Is there any particularly easy way to simply tell MMF2 to skip a specific render frame. Not to simply erase all content on screen for a frame (turn a layer invisible), but to actually have it keep the content from the previous frame for a single frame?

    So lets say I have 10 frames of an application.
    Normally it would display:

    1 2 3 4 5 6 7 8 9 10

    I want it to display

    1 2 3 4 5 6 6 8 9 10


    Now it is in HWA and I've managed a minor workaround by adjusting the screen alpha coefficient to 1% for that frame and reenabling it. But besides that not being a pixel perfect solution, I'm afraid that it will vary from gpu to gpu. It would be much simpler if I could just tell MMF not to draw a frame.

    Mind this is while processing is occurring its not workable to just pause the application for one frame- it needs the game to run one frame that it does not draw.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Disable a draw frame?

    Why?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Disable a draw frame?

    would it be reasonible to screengrab the game and display that over everything for that one frame? Or does this defeat the purpose?

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Disable a draw frame?

    Nope, I've actually got one effect thats utilizing some mighty complicated screen grab action and also just the bit for transitions between loading levels. Due to the way the objects structures are set up in my engine its very difficult to get camera objects to display the frame position properly and especially display the volatile created backdrops on the frame for the 1 frame I change levels

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Disable a draw frame?

    There is a checkmark in frame properties under runtime options: keep display from previous frame.
    That might help you. I am not sure what that does actually.

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