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Thread: vanishing counters

  1. #1
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    vanishing counters

    hi all

    i cannot understand why counters (the blue horizontal bars which appear above the yellow actives specifically) sometimes vanish in this simple game i have made

    do you have any ideas?

    i have uploaded the mfa here

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=215305&#Post215 305

    best regards
    l2s

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: vanishing counters

    I can't look at the mfa right now, but the common mistake is having "display as background" set in the properties of the counter.

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    Re: vanishing counters

    already checked that but thank you !

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: vanishing counters

    Are you sure you uploaded the correct file?
    I don't see any blue horizontal bars

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    Re: vanishing counters

    run the project and hit space a bunch of times, this will spawn red blocks

    when the red blocks collide they spawn yellow blocks (and the yellow blocks have blue health bars)

    thanks for looking

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    Re: vanishing counters

    Ok I'm still not seeing it, the file you uploaded has 3 frames and the last 2 only have an active and no events. The first frame has some actives but no events for pressing the spacebar?

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    Re: vanishing counters

    sorry i didn't double check the first time gerald you were 100% correct

    i have updated the file :

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=215305&#Post215 305

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    Re: vanishing counters

    so can anyone please help me :S

  9. #9
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: vanishing counters

    This is an MMF instancing problem. The counters are still there, but jumps to other actives. You would need to run a fastloop to nail the counters to the specific actives.

    That`s a bit impossible though because counters have no alterable values to spread. So i would suggest to use Active System Boxes instead counters. They can be set up to act like your bar here.

    The way to go then is as follow:

    Spread Value 0 in Alterable Value in ASB
    Spread Value 0 in Alterable Value in Active

    Always start loop "nail" nubmer of object times

    On Loop "nail"
    +Alt Val A of ASB is equal Loopindex "nail"
    +Alt Val A of Active is equal Loopindex "nail"
    -> set position of ASB to position of Active ...

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