User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Master Volume, Channel Volume, Sound Volume

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jan 2009
    Posts
    1,052
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Master Volume, Channel Volume, Sound Volume

    Sorry for the delay.

    Hereuder you will find the example project.

    Frame 1: it sets initial volume values (both, master and channel 32 ones),

    Frame 2: starts playing a sound within an infinite loop on channel 32 (and "Play Sound Over Frames" ticked),

    Frame 3: changes both, master and channel 32 volume values while playing the sound stemmed from the previous frame.

    Frame 4: stops channel 32, and plays the same sound on that channel. You will notice that it overrides the volume level set for channel 32.

    Hope it helps
    Attached files Attached files

  2. #12
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)

    Re: Master Volume, Channel Volume, Sound Volume

    Ok, this is corrected. But to be honest, I think that the c++ runtime is not working right : when you set the volume of a sample (not a channel), it should not change the volume of the channel the sound is playing on, it should (as I did before) just change the volume of the sample.
    But I changed it to be compatible.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jan 2009
    Posts
    1,052
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Master Volume, Channel Volume, Sound Volume

    I see. Thanks a lot!

  4. #14
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: Master Volume, Channel Volume, Sound Volume

    The C++ runtime has no volume information for the sounds, the volume information is stored in the channels. This is a design issue that is unfortunately difficult to change in the current version.

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jan 2009
    Posts
    1,052
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Master Volume, Channel Volume, Sound Volume

    Read my post of 12/12 when it says "For that eventual moment in the future ..." maybe it can help for future versions of MMF's C++ runtime

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Volume keys should change multimedia volume
    By qenio in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 14th October 2012, 09:56 AM
  2. [BUG RC1] Channel Volume Reversed
    By Danny in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 13th October 2012, 06:14 PM
  3. [Request] Set volume on channel #X
    By Koji_Kabuto in forum Android Export Module Version 2.0
    Replies: 0
    Last Post: 4th December 2011, 04:31 PM
  4. Main volume and Channel volume
    By ASD in forum SWF/Flash Export Module Version 2.0
    Replies: 7
    Last Post: 23rd August 2010, 06:51 AM
  5. BUG: Channel volume glitches
    By Shroomlock in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 30th May 2008, 04:51 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •