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Thread: Fonts

  1. #1
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    Fonts

    Hi, just wondering how fonts currently work with the iPhone exporter.

    Since many of the fonts that are contained on the iPhone aren't standard with windows, I think there will be a few problems with users wanting certain fonts but ending up with something completely different on the device.

    If I install the fonts onto Windows and select it inside MMF, will this translate properly across to iPhone? I've noticed a few problems so far, as this doesn't seem to be working (it could be different font names on Windows compared to iOS...)

    One suggestion would be to have a separate option for strings, edit boxes etc, where you could tick which iOS system font you want the object to use, while it wouldn't appear on the windows mmf runtime, it would appear when you ran the exported program in xcode/device.

    I have also noticed some weird anti-aliasing issues with white coloured fonts under 10 pixels in size...is there any way to disable anti-aliasing for fonts on iOS? This would be very handy for bitmap based fonts where you don't want the automatic aliasing added to the edges.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Fonts

    For static text, in order to avoid that, create an image of the text with the font you want and use that image, instead.

  3. #3
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    Re: Fonts

    that isn't efficient, and the strings i'm using are nearly always changing to update the player with messages, score, inventory counts etc.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Fonts

    The font should work better in the next beta.
    What you have to do, is select a font that is common to the iPhone and windows. The iPhone selects the font based on its name. For example "Arial" is a recognised font.
    If the font is "Helvetica", the font selected on the iphone is the default system font (which is also an hevetica).

  5. #5
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    Re: Fonts

    You should try to only use strings when your text cannot be expressed by static images or bitmap counters/scores.

    Drawing text is much slower than displaying an image of text.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Fonts

    ¿Is there any chart/list that details which fonts are supported by the IPhone?

    Found one! http://daringfireball.net/misc/2007/07/iphone-osx-fonts

  7. #7
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    Re: Fonts

    There is already a post earlier in this forum about iPhone fonts support. Also, I've noticed that at the moment fonts which are a single compound word (ie. no spaces in their name) are picking up correctly on the iPhone whilst those with spaces are not and revert to Helvetica.

  8. #8
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    Re: Fonts

    which would be why my Marker Felt isn't working

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