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Thread: MMF2 Build 250 (Pre-release) -> deprecated

  1. #31
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: MMF2 Build 250 (Pre-release)

    Something that bugs me since eons is that with an alpha channel you cannot rectangle select a piece of the picture and simply delete it. You just delete the RGB part. The alphachannel stays, and becomes visible at the deleted areas now. That`s not how this should work. I would have to count the pixel positions in both, the RGB part and the Alphachannel part, and perform the exact same operation at both.

  2. #32
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: MMF2 Build 250 (Pre-release)

    Something that bugs me since eons is this imprecise pencil behaviour in the Image editor. Sometimes i have to click into the next pixel that my target pixel gets painted. There must be a bug in the zoom behaviour.

  3. #33
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: MMF2 Build 250 (Pre-release)

    I cannot find Automatic Rotation in the Help. Not under Active Object, nor under Common Properties/Runtime. Does this missing, or do i search at the wrong place?

    By the way, what does it?

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on

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    Re: MMF2 Build 250 (Pre-release)

    Hi Tiles,

    i don' t know what you mean with "automatic" Rotation, but in the Active-Object-Editor when you have for example an animation for the left direction, then you can right-click on the "black square-shaped direction dot" and select "create rotated directions". This will automaticaly create the animations for all the directions you have specified (4,8,16 or 32).
    I don' t know if it it that what you meant.

    Greets

    jahkri

  5. #35
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: MMF2 Build 250 (Pre-release)

    Thanks Jahkri. I talk about the Automatic Rotation checkbox in the Properties/Runtime section of an Active. There is simply no info

  6. #36
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    Re: MMF2 Build 250 (Pre-release)

    Hmmm that use to describe it someplace.

    What it does ( for example )

    If you have an active object with 1 direction and set it to 8 direction movement it will automatically rotate your object.

    Try it out

    Put an active on the frame
    Set it to 8 directions
    Turn on automatic rotations
    Edit the direction 0 graphic to be an arrow pointing like this ---->

    Now what ever way the arrow is moving it will rotate the graphic to that direction.

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    Re: MMF2 Build 250 (Pre-release)

    Thanks Jeff. Very useful information. That needs to be in the manual

  8. #38
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    Re: MMF2 Build 250 (Pre-release)

    Quote Originally Posted by Tiles
    Something that bugs me since eons is that with an alpha channel you cannot rectangle select a piece of the picture and simply delete it. You just delete the RGB part. The alphachannel stays, and becomes visible at the deleted areas now. That`s not how this should work. I would have to count the pixel positions in both, the RGB part and the Alphachannel part, and perform the exact same operation at both.
    I actually think that it shouldwork that way... though I can see how you would not like it. Perhaps there should be a checkbox of whether these types of image actions affect the other half of the image, alpha channel or the image itself.
    Working as fast as I can on Fusion 3

  9. #39
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    Re: MMF2 Build 250 (Pre-release)

    The "Machine-ondependent speed" option doesn't work with Sub-Application.
    However, the "/MIS1" option was worked fine.

  10. #40
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    Re: MMF2 Build 250 (Pre-release)

    Doesn't the sub app run with the frame code? So, since it isn't independent of the main app, I think the main app has to have MIS for the sub app to have MIS.
    Working as fast as I can on Fusion 3

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